So excessive difficulty is not something to worry about. Among its most innovative additions are Ice and Water levels to freshen up gameplay as you run through each level. All these changes are masterfully accomplished and reasonably challenging , but not so much that you need to repeat every level over 20 times over before giving up.
Before going on to make the worldwide sensation that is Undertale , Toby Fox tried his hand at developing a hack for beloved classic Earthbound. The result was the Halloween Hack, recognized as one of the most disturbing and mentally-scarring ROM hacks ever created. Plus it gives you much more empathy for the dark mage. You can learn a bit more on this page detailing the hack.
Back in the day, the process of localizing games from Japan for worldwide release was often done carelessly. This ROM hack attempts to fix the issue. Known by the community as the most ambitious Chrono Trigger hack to date, Flames of Eternity aims to bridge the gap between Chrono Trigger and Chrono Cross. Like any great shmup Axelay has some large, crazy, memorable bosses, not the least of which is a huge, flaming ogre surrounded by moving lava who waves his multi-segmented arms at your ship while spitting reams of fireballs.
While Secret of Mana certainly had beautifully detailed graphics and made better use of Mode 7 tech with its world map flight sequences than most Square games they all had them , Secret of Mana is mentioned on this list chiefly for its soundtrack.
While the Super NES sound chip was better than anything found in other cart-based game machines of the time, few games used it as effectively as Secret of Mana. Square and Kikuta managed to emulate the sounds of all sorts of instruments with stunning accuracy. Rich and resonant chimes, piano lines and organ chords, woodwind instruments, lush synthesizers and percussion instruments such as snare drums just seem to leap out of the soundtrack of this game.
Much like the Secret of Mana Seiken Densetsu 3 used Mode 7 techniques with the overworld map that will make your jaw drop. Many of the other little touches that made Secret of Mana special apply here as well. Spell effect and special attacks are still great but not too over-the-top. Special effects aside Seiken Densetsu 3 has some of the most stunning sprite work and backgrounds on the Super Famicom.
First of all everything is fluidly animated and has a beautiful hand-drawn appearance — this is another one of those games that could easily pass for a Saturn or Playstation game. The bosses often fill the screen and use multiple sprites that are animated independently to appear as one large and dynamic entity. It is really a sight to behold on the Super Famicom. In X2 and X3 the Cx4 chip helped create enhanced transparency and 3D wireframe objects.
The same floating head returns at the end of X3, though in a mostly cinematic way. X3 also boasted a vibrant color palette, smooth animation and some massive bosses. If you want to really know how much this game squeezed out the SNES hardware, consider this: the game was also released on the Playstation and Saturn in , six months after its SNES debut.
There was little difference in the game itself, though cut scenes and CD-quality music and sound were added — along with long load times. A purist could argue that the SNES version was superior to its bit counterparts.
The arcade-flavored game features a variety of vehicles, including a motorcycle and a semi truck, for the player to control. The tracks include paved courses, dirt tracks, icy tracks and even one with an underwater glass tunnel. It plays smoothly despite a very low frames-per-second count. Perhaps it was a bit much to expect a full 3D racing game out of the Super FX chip, but at least Nintendo gave fans a taste of things to come.
From the haunting organ melody in the opening level to the sparse, jazzy music in the library stage, Castlevania scores with a soundtrack that set a new bar — especially for being one of the first big releases on the hardware. There are some nice graphical touches as well, like the transparent and color-shifting Ectoplasms in the Entrance Hall and when whole rooms rotate around Simon as he hangs from a fixture on his whip.
Since you can only use Mode 7 on backgrounds and not sprites, they made sprites for the foreground elements like platforms which would typically be part of the background and actually had the rest of background rotate.
In the case of the boss, Korano t was actually part of the background instead of an actual sprite so it could be scaled and rotated. That was quite a shame. The problem was that Actraiser was also on the market, and Actraiser should have taken the title.
Actraiser is a hybrid genre game in which you unlock map areas in a side-scrolling action level and then manage the expanding world overhead-sim style, ala Populous or Sim City only with monsters. Not only are his compositions for the game incredibly beautiful and appropriate to the scenery, they pushed the SNES sound chip to the limit.
Uematsu has nothing on Koshiro. Others are slow and pensive. Others still are peaceful and serene. Whether stark with simple instrumentation or busy with overlapping instruments and themes, this is the closest the SNES APU has ever sounded to an orchestra performing in-game, in style if not always in sample quality. The only exception is the music from the first level of Filmore, the first map area.
See Game In Action. The gameplay is more of a direct evolution from the original game than advancement on CV4. You may have noticed that the graphics are pretty darn colorful, the animation is quite good, and the levels are, well, a bit uninspired. And while you may not have had your socks rocked by the game itself, I bet you were sure jamming to the soundtrack, and you should well have been.
Purists knock this game because it is, in many ways, something of a cheap knock-off of the PC-Engine Super CD game that inspired it and is available on PSP currently in original and 3D remade form. But the SNES version does have one major ace in its corner.
Being released later in the life of the SNES meant the Konami programmers had the latest sound tools at their disposal, and boy did they make the best of them. Play it for the solid animation, the pretty visuals, and rock out the soundtrack, because the soundtrack really pushed the limits of the later-generation SNES.
What Makes The Game Special: Powered by its custom overworld engine which was first used in the original Amiga version of Drakkhen , Drakkhen II did an excellent job of simulating three-dimensional depth without a Super FX chip or Mode 7 technology instead using sprite scaling and rudimentary rendering.
Because just a bit more than half of the screen was used by the main game navigation display, it was able to run smoothly on stock SNES hardware. The top and bottom panels are completely static during overworld navigation. It is worth mentioning that framerates have a tendancy to suffer where there are a lot of sprites on the screen at once..
What Makes The Game Special: Graphically speaking this game is very advanced for the system hosting it it is on. Unlike the characters of most Squaresoft RPGs of the era, Mario has a higher level of mobility and animation. You are able to move freely around in circles, jump in different directions, etc. If I am correct, how does this cart get around this? Crap, I WAS four in However, their site says they are looking at a SD card addon, which is ok. Looks promising.
Like for instance the ones i got in the giant bundle of thepiratebay? My wife and I were dating! We beat Super Mario World together! Man, I have to find kids my own age to play with. Frogz Cool story, bro. I was I was 2 and still getting the hang of super mario bros and ninja gaiden. Leave a Reply Cancel reply. Search Search for:. Hackaday Links: January 9, 10 Comments.
We really appreciate all the craftsmanship that went into this mod. Unfortunately, that's where our adoration stops. The case itself is insanely thick, and the finished product is a huge block of wood. Sure, it has its own built-in sound system but you'll have to pump iron if you want the core strength to hold it for more than five minutes. We feel like Boba Fett is a bit of an overrated character please send hate mail accordingly but we are absolutely in love with this bounty hunter-inspired SNES.
Like the Super Metroid case, this CreativeBoxGaming creation features a paint job layered with custom created items and objects inspired by the environments of the Star Wars universe. Boba Fett's Slave I ship steals the spotlight from its perch at the back of the case. We also love the fact that the creator spent so much time crafting an array of burnt and tarnished details.
You probably thought you'd make it through this entire list without having to suffer a terrible Legend of Zelda case mod. Sadly, you were wrong. We figured it was only fair to glance at the other side of the fence since A Link to the Past was such a prominent part of the SNES collection. You won't find any molded goodies or specialized lights on this plain SNES case. The only thing adorning this custom creation is a shoddy paint job that features a multitude of green shades and a small Triforce.
While the idol itself is well crafted, it's missing its trademark gold coloring. This thing is a mess from top to bottom. One of our favorite childhood memories is bursting through the doors of the local arcade and spending the entire afternoon feeding quarters into brightly colored machines.
It's a sad truth that arcades have diminished over the years. There are still places that are dedicated to the arcade feeling, but they're few and far between. Although, if you take the nostalgia glasses off for a moment you'll realize all of those old arcade games were absolute money sinks.
Yet, there is still a magical allure when it comes to an arcade cabinet. If we ever strike it rich enough to afford a lavish game room, this adorable little arcade machine is number one on our wish list. Video games weren't the only craze of the late 80s and early 90s. Those who collected toys and watched cartoons found themselves caught up in Teenage Mutant Ninja Turtle fever.
The popular show ran through the pop culture world like wildfire. Thanks to its popularity, it inspired quite a few case mods and paint jobs. This is one we'd like to forget. The idea was cute but the execution is lacking.
The smooshed together words irk us and we can't get over that fish hook-like letter J. Let's take a look at one more Legend of Zelda case, since we swam through an abundance of them when collecting artwork for this list. Thankfully, we spotted another fantastic case mod amid the sea of mediocrity. This resulted in a different appearance and gave the creator a unique canvas in which to craft aged and worn Legend of Zelda- style architecture.
The artist poured a lot of time and effort into this modification and it really shows. Everything has a 3D aesthetic too it and it comes complete with a custom cartridge and hand painted controller. Some people opt to clad their cases in horror-inspired imagery and creepy custom moldings. When done correctly, horror-themed SNES cases can be downright unsettling.
We've seen quite a few "flesh covered" consoles that make our skin crawl not real flesh of course, although it looks like it. Then there are horror-themed cases that aren't so dementedly detailed. In those instances, the creations can come out a little flat, or in the case of our next custom system, rather gross. Nothing screams "play games with me" more than a SNES pulled from a recent crime scene.
Don't get us wrong, the artist did a great job in simulating blood spatter. In fact, they mad it a bit too realistic for our tastes. In the end, we aren't sure we'd want something so gory sitting on our entertainment center.
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