Cannabis awareness games




















Targeted Drugs: Cannabis. Bronze This resource has undergone expert review. Resource Overview Year: Year 7—8, Year 9— Attachments Worksheet: Effects of cannabis : Download attachment.

Time Allocated 1 lesson. Origin Australian. Cost Free. Students gain an understanding of the social, physical and psychological effects of cannabis. Print friendly version Subscribe to get updates Share this. I found this resource helpful. View related resources.

Year: Year 7—8, Year 9— Evidence Rating:. Cannabis: Factsheet Cannabis can affect the body and mind. Effects of Cannabis on the Teenage Brain A short animated video about the effects of cannabis on the developing brain.

As you go through the following activities, have students track which statements listed are true or false. Have students answer the questions they listed once the information is covered in the activities. The handout can be filled out by students individually or projected and filled out together as a class. Any statements or questions not covered in the following activities can be researched and answered by students as a homework assignment.

Teaching Note: This brainstorming activity can be done with small groups if time allows or as a whole class to save time. The Teacher Talking Points that accompany each slide can be viewed in the "Note" section. Cannabis Jeopardy 50 minutes. To learn about the various methods of use and potential harms through a game-based lesson. This activity can be used as an introductory lesson on cannabis and will an educator to gauge how much students know about cannabis.

It can also be used as a review activity after completing other cannabis awareness and prevention lessons. Review the "Can-You-Guess? Cannabis Jeopardy" PowerPoint to facilitate this activity.

Use the second slide as the main gameboard slide and click on the hyperlinked points to go to the associated question. Use the home button on the bottom right corner of the question slides to return back to the main gameboard slide. No more than 5 people per team is recommended to encourage participation. You can decide to allow other teams to steal points from incorrectly answered questions. Unit 1 Kahoot! This activity is a Kahoot quiz, along with instructions, that you can use with your students to gain their understanding of the material presented.

You can give this quiz using the Kahoot. If internet connection is not accessible to you, download the PDF version of the quiz below. Be sure to hand out the "Quiz" version to students and not the "Answer Key" version. But they cannot repeat colours. In a greenhouse they cannot have, for example, two growing techniques, two tools, or two nutrient cards. The next step is to decide if you want to plant or not.

For this the player must take a card from the deck of seeds which includes Dinafem's CBD Haze , by the way. Then comes the harvest, which involves adding up points for quantity, quality and effort on every seed planted, along with the techniques and tools used.

Finally, players must clean the growing area; that is, eliminate those cards considered temporary seeds and others that have not been used and start another turn corresponding to another season. The player who gets up to 15 points will have the best homegrown marijuana, and will win the game. Although the instructions come in English or Italian Alberto explains that they are working on a Spanish version, to be distributed in a Creative Commons format , language will not be an obstacle.

Everything you need to know to play the game is marked with symbols and numbers, so all kinds of people can play. When they had finished the prototype Alberto and his colleagues used a focus group at the University of Milan. The cards were designed by Ivan Art, a veteran artist known for his anti-prohibitionist activism.

The gaming experience is complemented by a free app , so far only available for Android devices. This allows one "to play faster," as it will calculate the totals and final results of each player in each round without having to use a pen and paper. The game is bound to turn heads at both. The game was created in a country, Italy , which has risen to the European vanguard when it comes to the legalisation of cannabis.

A few months ago the president of Tuscany, Enrico Rossi, highlighted the positive aspects of legalisation to end the illegal market, controlled by mafias. Since there has been a bill in the national Parliament. Though currently blocked, it has the support of over MPs. If approved, Italy would legalise the personal cultivation and consumption of grass, and also its medical and recreational production.

The bill also proposes a state monopoly for the issuance of growing licenses, and the creation of cannabis clubs. If everything goes according to schedule there should be a vote in the coming weeks. That is what matters to me. This year they are working on another two games, so they're pretty busy, but Alberto can already share that they have "a couple of ideas" for new publications related to cannabis.



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