Creating a console application. Adding Reference to Microsoft Unity Framework. Adding BL class. Adding DL class. Adding Interface. How to configure the Unity Container. Running and debugging an application. Final output. Dependency Injection Pros and Cons. Flow of Dependency Inversion Principal Dependency Inversion Principal The Dependency Inversion principle says that components that depend on each other should interact via an abstraction, not directly with a concrete implementation.
Example: If we have a data access layer and business layer then they should not directly depend on each other, they should depend on an interface or abstract for object creation. Advantages: Using abstraction allows various components to be developed and changed independently of each other. And easy for testing components.
Inversion of Control IOC Inversion of Control is a design principle that promotes loosely coupled layers, components, and classes by inverting the control flow of the application.
Dependency Injection DI Dependency Injection is defined as a design pattern that allows removing hard-coded dependencies from an application. The Microsoft Unity Framework helps us to inject external dependencies into software components. A download manager is recommended for downloading multiple files. Would you like to install the Microsoft Download Manager?
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You may see the following configuration dialog if you try to run an app that requires the. Choose Install this feature to enable the. This option requires an Internet connection. Traditional code would require that objects be created as parameters before the form can be created, as below.
Unity in contrast does not require us to provide parameter values for the constructor; it will recursively resolve any interfaces needed as parameters by the constructor. The Unity code to create the form would look like:. The Unity version of the code is much easier to refactor. For example, if the OptionPriceFrm object was altered so that its constructor took an additional interface, none of the code to resolve IOptionPricer interfaces would need to be changed.
Unity also provides facilities to override the constructor parameters values, and to initialise resolved objects using properties. The reader is referred to Unity documentation and the source code for further details. The same interface may refer to different underlying object types in different parts of an application.
For example, a trading application may use an IOptionPricer interface to price options. A trader may want to use a non-standard model to hedge his positions since he feels that it more accurately reflects market prices, but use an approved model to calculate limits, charges and to report Profit and Loss to the Middle Office. The following code shows two separate registrations for the IOptionPricer interface; the parameter supplied to the RegisterType method is the name of that registration.
The name of the registration to use to resolve the type is passed to the Resolve method as a parameter, as below. Note that the registration name can be changed dynamically, even if the resolved objects have constructors that take a different number of parameters. If we rely on the previous coding approach and want to use a different implementation class for IOptionPricer , we need to recompile the application.
A Unity container can be initialised from the app. In the example below, the first part of the type and mapTo strings is the type name, the second part is the name of the assembly in which the object or interface resides.
The section says there is a single Unity container named " main " with two mappings from the OptionPricersInterfaces. IOptionPricer interface - one to the QuantLib. BinomialOptionPricer object in the TraderModels assembly. Microsoft provides a number of mechanisms to assist with the registration of interfaces and implementations including modules and the Unity bootstrapper. Modules are more low-level than the bootstrapper, which uses modules internally. Applications tend to use the UnityBootstrapper , however it is useful to know the steps involved if using modules directly shown below.
Note that modules are part of Prism, not Unity. In every case, a ModuleCatalog or derived object must be setup so that it will be populated with ModuleInfo. There are several ModuleCatalog derived classes including ConfigurationModuleCatalog which populates the catalog from a configuration file, and DirectoryModuleCatalog which populates the catalog by scanning a directory for modules.
Once the catalog has been setup, the ModuleManager. Run loads and registers the specified types with Unity. The DirectoryModuleCatalog specifies a directory to scan at startup.
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